Independent Fan-Made Survival Horror Wiki · Sources checked 10 October 2026

Walkthrough & codes

Hellraiser: Revival puzzle solutions: every puzzle in order

All Hellraiser: Revival puzzle solutions in story order: the mansion safe, gas room, well blocks, peephole and Private Rooms doors, bells and fuse box.

By the · · Cross-checked across PowerPyx, GameSpew, GamesRadar+ and TheGamer

Puzzle solutions by objective

Puzzles in story order
ObjectivePuzzle
Find Sunny (prologue)First Genesis Configuration puzzle
Escape the CultBlemished door · Skull nails and Tongue Key · Leviathan statue rings
Find a Statue’s Missing PartMansion safe · Statue’s Hand figurines · Gas room statues
Complete the three statuesStatue gates · Well block puzzle · Fuse box
Hunt Marlowe (club)Peephole door · Private Rooms door
Use the ElevatorBell order · Painted door
Labyrinth sectionsBlocks, plates and the Leviathan beam

Four-digit keypads are on the codes page. Story-area names reveal progression; stop at your current objective if you want to avoid spoilers.

Prologue: the first Genesis Configuration puzzle

At the two pillars, one starts to glow. Use the box to draw its energy and send it to the other pillar. Then raise the glowing block and slide the platform under it towards you to make a bridge to the far side.

Escape the Cult: the Blemished door

Two bodies on this floor hold the pieces. Take the Blemished Fragment from the body in the red-lit room and the Blemished Diamond from the body upstairs, then place both in the indent above the plaque by the locked door.

Bruno’s office skull: why guides give two orders

The skull has four nails, and two launch guides describe the same press order from different sides:

  • Skull turned away from you: left, back, right, top (PowerPyx).
  • Skull facing you as you pick it up: right, back, left temple, top (GameSpew).

Both are the same four nails; only “left” and “right” swap when the skull faces you. Pick one orientation and stick to it. The mouth opens and gives you the Tongue Key for the fleshy door. A video reference shows the close-up.

Bruno’s mansion: the big safe with the SMG

Upstairs in the office, the drawing on the desk shows the target pattern: the coloured triangles must form an upside-down triangle. The lock has three overlapping discs, turned with the left, right and top knobs.

  • PowerPyx’s sequence from the starting position: Left, Top, Top, Top, Top.
  • If your discs have been moved, rebuild the drawing instead: Game Rant groups three triangles on the bottom-left disc and one on the bottom-right, then turns the two bottom discs into place.

Inside: the SMG, an inventory upgrade and the Marlowe Figure you need next.

Statue’s Hand: the two figurines

  1. Take the Marlowe Figure from the office safe above.
  2. Take the Winding Handle from the gramophone in the upstairs music room. The cabinet there uses code 1966.
  3. Downstairs, use the handle on the dining-room gramophone to release the Bruno Figure.
  4. Place both figures on the central pedestal to get the Resurrection Key and the Statue’s Hand.

Taking the hand triggers an alarm, and armoured cultists step out of iron maidens. TheGamer’s tip: tear spikes off the wall with the box and throw them at a head to break the armour, then finish with a pistol shot.

Gas room: match the painting before time runs out

The Resurrection Key opens a glass door; the room then fills with gas. Make the three statues match the large painting:

  • Scales: level, both sides balanced.
  • Spear or flagpole: pointing straight up.
  • Face: an ordinary human face, not the skull. TheGamer found it already correct.

The painting slides away and you can leave. Save before you go in.

The three statue gates

Each gate takes a statue part (the Hand, then the Head, then the Tongue) and then asks you to rotate and shift the Genesis Configuration until it fits the slot. If it will not fit, keep turning: the box has to match the slot’s outline exactly.

The well block puzzle

The crumpled paper on the well shows the target picture. Collect three blocks; each pickup triggers an Unworthy attack:

  • Pagoda / gazebo: in the hand of the hanging cultist up the hill.
  • Pier: pull the mooring rope to bring the boat in; the block is aboard. Shoot the nine bottles for Red Dead Damnation before you pull the boat, because pulling it spawns enemies.
  • Playground: on the body on the merry-go-round.

Place the blocks, then rotate each one until the four together match the sketch. GamesRadar’s description of what each block should show:

Well blocks in the finished picture
BlockWhat it should show
1Smoky clouds above two box-like buildings
2Clouds, one small building in the distance and an H-shaped path in front
3Clouds cut by a large V shape
4Clouds and two tall towers on the right

The well opens; enemies arrive while it does. The shack safe across from the pagoda needs a lockpick and holds an inventory upgrade.

Underground fuse box

At the bottom of the well, connect each wire on the left to its match on the right. GameSpew matches them by colour (red to red, blue to blue, orange to orange); PowerPyx describes matching symbols. The Statue’s Tongue is on the table in the south-west room, and that room’s cabinet needs a lockpick.

Hunt Marlowe: the peephole door

The Peephole Inset is at the bottom of the ladder after the many-armed mini-boss. Insert it in the gold and red door, then rotate the rings until the picture of a woman is complete, with her head and hair towards the left.

PowerPyx’s tip: turning a ring also turns the rings outside it, so align them from the inside out.

The Private Rooms door

This door can only be solved after you unlock Hellchains.

  1. Embossed Block: in the bloody hallway, the second door on the left, there is an ear statue on a white dresser. Pull out its pins: PowerPyx says in the order they sit, front to back; GameSpew lists bottom right, top, middle right, then left.
  2. Put the block in the lock of the red double doors at the end of the foyer.
  3. Look up at the four banners beside the door, two on each side. Rotate the four blocks to show the same positions in the same order, left to right. GamesRadar calls them “upside down”, “knee up”, “leg up” and “tied up”.

The door opens automatically. The next room holds the keypad cabinet for code 1923.

Use the Elevator: the bell order

  1. Find the Spirit Warding Bell: spin the music box on the table backwards so it plays, then take the bell from the drawer at the front.
  2. Place it with the others near the statue and set the order to Marlow, Bruno, Mark, Genesis Configuration, Ascension.

This order comes from PowerPyx only. If your bells show different words, follow the inscription in your game.

The painted door

Flip the panels in the wall until the painting is complete. The fifth Pain pillar is behind this door, so it is worth doing even if you are rushing; see pillar locations.

Labyrinth blocks, pressure plates and the beam

  • Pressure-plate door: stand on the switch, move one block under the door to hold it open, and move the other block aside. Fire can free a block that will not move.
  • Sunny’s pillar: rotate and shift the box until it matches the indent.
  • Chatterer chases: when blocks bar the way, slide the top block and lift the bottom one. In the pillar room, move a block over the wall switch.
  • Leviathan beam field: move cover to cover and crouch; running gets you spotted. Taking the blue flame changes the bridge, so return it to cross. If you want the fifth Suffering pillar, fire it at the block on the right first. The game does not checkpoint here, so a death sends you back to your last save.

Still stuck?

If the game stops responding rather than refusing an answer, it may be a bug; see troubleshooting. For the opening steps (the chair, the first door, Bruno’s keycard), use the walkthrough’s stuck spots.

Sources & review scope

Checked on 10 October 2026. Official announcements and store listings establish the facts identified above; third-party guides and player reports are named where they are the only source. Video and text sources are credited below; platform-specific claims retain their original scope.

  1. PowerPyx: 100% walkthrough, 8 October 2026
  2. GameSpew: full walkthrough with puzzle solutions, October 2026
  3. GamesRadar+: Private Rooms door puzzle
  4. GamesRadar+: well block puzzle
  5. TheGamer: Statue’s Hand and gas room puzzles
  6. Game Rant: all inventory upgrade locations