Independent Fan-Made Survival Horror Wiki · Sources checked 10 October 2026

Collectibles & equipment

Hellraiser: Revival Pain & Suffering pillar locations

Find Hellraiser: Revival Pain and Suffering pillar landmarks in route order, track activated artifacts, and keep collection notes for your current playthrough.

· Progression landmarks from the credited collectible guides

Landmarks in progression order

Location clues are a concise index of PowerPyx’s published route. Numbers below are this checklist’s labels, not labels displayed in the game. Story-area names reveal progression; stop reading before later entries if you want to avoid those spoilers.

Enable JavaScript to save ticks in this browser. The reference list works without it.

  • Pain 1

    First soul-rescue Labyrinth: beyond four moving diamond traps.

  • Suffering 1

    Same visit: left at the red-lit junction after the descending ceiling.

  • Suffering 2

    Same visit: look behind you before the blue-flame arch.

  • Suffering 3

    After Charlotte: on the route beyond the save point.

  • Pain 2

    Same visit: rotating area beyond the paired wall spikes.

  • Suffering 4

    After recovering the box: third rotating octagonal platform.

  • Pain 3

    Same visit: moving-staircase room, left-side cubes and fire.

  • Pain 4

    After Sister of Mercy: Labyrinth main route.

  • Suffering 5

    Leviathan-beam area: fire-operated block on the right.

  • Pain 5

    Later, after Bruno: behind the painted-door puzzle.

Personal notes only, not connected to your game or account. Clearing browser data removes saved ticks. Use a separate browser profile for another playthrough.

Use a landmark, not a guessed chapter number

Compare your current surroundings with the short clue before following it. “Same visit” refers to the previous entry’s Labyrinth visit, not every room with a similar trap. If the clue does not match, leave the entry unticked and compare your objective with the route overview.

Match the listed landmark to your current objective before moving on. The linked walkthrough contains the longer route where a short landmark is insufficient.

Mark activation, not just discovery

Tick an entry after interacting with its artifact, rather than merely seeing it across a room. If you cannot remember whether you activated it, leave the tick clear until you can verify your own progress. After loading an older save, reconcile the checklist with what that save contains.

Use the filter to isolate Pain or Suffering, or type a landmark such as “Charlotte”. Filtering hides rows without deleting their ticks. The total always refers to the full ten-entry list, so a filtered view cannot appear to finish the entire collection by accident.

What this page can and cannot confirm

The checklist records your decisions locally; it does not read a game save, detect a missed artifact or unlock an achievement. A completed counter therefore means you checked every entry, not that we verified your trophy. See trophies and missables for the separate achievement context, or Genesis Configuration for the power overview.

Sources & review scope

Checked on 10 October 2026. Official announcements and store listings establish the facts identified above; third-party guides and player reports are named where they are the only source. Video and text sources are credited below; platform-specific claims retain their original scope.

  1. PowerPyx: 100% walkthrough, 8 October 2026
  2. PowerPyx: trophy guide and roadmap, 8 October 2026