Plan the run around one-way transitions
- Opening and first Zora shop: obtain the Pistol, take the security-office capacity upgrade, and buy the three first-shop recipes before progressing.
- Graveyard, mansion and swamp: collect the Shotgun and SMG, open 9606, solve the mansion disc safe, and revisit the second shop as the statue pieces unlock stock. Collect the shack-safe capacity upgrade with a lockpick.
- First soul-rescue Labyrinth: take Pain #1 and Suffering #1–2 before leaving. After Charlotte, activate Suffering #3 and solve the rotating route to Pain #2.
- Recovering the box and Sister of Mercy: detour to the chair upgrade, collect Suffering #4 and Pain #3, then activate Pain #4 after the boss.
- Late route: buy the Assault Rifle and remaining recipes at the third shop. Save before the Leviathan-beam field, collect Suffering #5, and solve the painted door for Pain #5 after Bruno.
These are collection stops, not a replacement for the full objective walkthrough. Use your current objective to match the precise routes below.
Five Pain and five Suffering pillars: exact routes
| Pillar | Objective | Route | Before leaving |
|---|---|---|---|
| Pain Pillar #1 | Free Sunny’s Soul | After the first corridor of moving diamond traps, turn right at the crossroads with a bloody opening in the right wall. Cross four more rotating diamonds to reach the end. | Do not continue straight past the bloody wall. |
| Suffering Pillar #1 | Free Sunny’s Soul | Pass the closing spike walls and descending ceiling, then turn left at the red-lit crossroads. The pillar stands ahead of the counterclockwise rotating trap track. | Watch a full trap cycle before approaching. |
| Suffering Pillar #2 | Free Sunny’s Soul | In the Leviathan-view section where Chatterer appears, stop when the arches first come into view and turn around. The pillar is behind your approach. | The gold-trimmed arch with two blue flames is beyond the turn-back point. |
| Suffering Pillar #3 | Give Charlotte’s Heart to Sunny | On the next Labyrinth visit, pass the save point and interact with the pillar directly ahead on the main route. | Activate it before moving on. |
| Pain Pillar #2 | Give Charlotte’s Heart to Sunny | Cross the paired wall spikes, take the left branch to its dead end to trigger the rotating connection, then backtrack across the spikes and take the right branch into the newly aligned route. | Going right first leaves the route disconnected. |
| Suffering Pillar #4 | Exit the Labyrinth | After recovering the box from the Sister of Mercy, use the rotating octagonal sections. Rotate sections two and three to connect a path to the pillar on section three. | Collect before realigning the platforms for the exit. |
| Pain Pillar #3 | Exit the Labyrinth | Climb the ladder into the moving-staircase room. On its left, level the two Labyrinth cubes with the platform, draw flame from the fire pillar and use it on the mechanism. Follow the passage behind that pillar. | Both cube movement and transferred fire are needed. |
| Pain Pillar #4 | Give the Sister of Mercy’s Heart to Sunny | After the Sister of Mercy fight, follow the Labyrinth main passage to the pillar in its centre. | A reported early trophy pop is no reason to skip Pain #5. |
| Suffering Pillar #5 | Hunt Marlowe | In the exposed Leviathan-beam field, draw the central flame and fire it at the block on the right. Enter that side area and raise the block to expose the pillar. Recover and return the flame to the exit mechanism afterwards. | Make a manual save first. This field has no checkpoint; a beam death returns you to your last save. |
| Pain Pillar #5 | Reclaim the Genesis Configuration from Bruno | After the 8571 videotape cabinet, complete the painted door by flipping its wall panels into the finished picture. The pillar is immediately beyond the opened door. | Finish the painting before leaving this area. |
The five guns and twelve recipes in the total
| Firearm | Acquisition route |
|---|---|
| Pistol | Outrun the Chatterer: restore power after finding the flashlight, open the iron gate and take the story pickup. |
| Shotgun | Find a Way Out of the Graveyard: treat the leg injury after the fall, then inspect the body next to the landing. |
| SMG | Find a Statue’s Missing Part: upstairs mansion disc safe; from its untouched state press Left, Top, Top, Top, Top. The bag upgrade is here too. |
| Revolver | Complete the Second Statue: after finding the Statue’s Head, buy from Zora’s second shop for 300 coins. |
| Assault Rifle | Hunt Marlowe: buy from Zora’s third shop for 450 coins. |
| Recipe | When to obtain | Coins |
|---|---|---|
| Bandage | Escape the Cult / Free Yourself; known at the start | Free |
| Pistol Ammo | Outrun the Chatterer; obtained with Pistol | Free |
| Medkit | Get to Safety; first Zora shop | 200 |
| Lockpick | Get to Safety; first Zora shop | 120 |
| Basic Repair Kit | Get to Safety; first Zora shop | 120 |
| Advanced Repair Kit | Open the Gate to Charlotte; second shop | 180 |
| Ammo Pack 12-Gauge | Open the Gate to Charlotte; second shop | 220 |
| Ammo Pack 9mm | Find a Way to Exit the Mansion; second shop after Statue’s Hand | 140 |
| Bear Trap | Complete the Final Statue; second shop after Statue’s Tongue | 120 |
| Fuel Can | Complete the Final Statue; second shop after Statue’s Tongue | 180 |
| Ammo Pack .357 | Hunt Marlowe; third shop | 180 |
| Ammo Pack 7.62 | Get to Marlowe; third shop after Labyrinth / Hellchains | 200 |
Buying the recipe counts towards Librarian; actually making each item is a separate Artificer requirement. See the formulas and two-column crafting tracker before spending scarce materials.
Capacity upgrades: six known locations outside the 27
| Stop | Location and access |
|---|---|
| Upgrade 1: security office | Escape the Cult: east of the big statue room, in the security office. PowerPyx places it on a shelf by a locked cabinet; Game Rant says a drawer. |
| Upgrade 2: graveyard house | Find a Way Out of the Graveyard: the house in the cemetery’s south-east corner, in the cabinet near the save point. Guides call it green or blue. |
| Upgrade 3: mansion safe | Find a Statue’s Missing Part: the big upstairs safe that also holds the SMG. Solve the disc lock first. |
| Upgrade 4: shack safe (lockpick) | Find the Statue’s Tongue: the shack across from the pagoda on the hill. Needs a lockpick, set at about 11 o’clock. The shotgun’s Full Choke is in the same safe. |
| Upgrade 5: behind a chair | Get the Genesis Configuration Back: during the Sister of Mercy stealth section, go left along the lower floor to a dead end; it is on the back of a chair with a body. |
| Upgrade 6: keypad room 1362 | Use the Elevator: south of Zora’s fourth shop, through the crouch passage to the door with code 1362. On the body; mind the bear trap at the door. |
The first five include the chair in the Sister of Mercy stealth section; the factory room with code 1362 is a separate sixth reported pickup. Capacity upgrades do not replace any of the 27 trophy collectibles.
Your 27-item acquisition checklist
Tick pillars after activation, guns after acquisition, and recipes after unlocking them. This overview stores its own acquisition checklist; the separate recipe tracker records whether each item was crafted.
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Pain 1
Free Sunny’s Soul: After the first corridor of moving diamond traps, turn right at the crossroads with a bloody opening in the right wall. Cross four more rotating diamonds to reach the end. Do not continue straight past the bloody wall.
Suffering 1
Free Sunny’s Soul: Pass the closing spike walls and descending ceiling, then turn left at the red-lit crossroads. The pillar stands ahead of the counterclockwise rotating trap track. Watch a full trap cycle before approaching.
Suffering 2
Free Sunny’s Soul: In the Leviathan-view section where Chatterer appears, stop when the arches first come into view and turn around. The pillar is behind your approach. The gold-trimmed arch with two blue flames is beyond the turn-back point.
Suffering 3
Give Charlotte’s Heart to Sunny: On the next Labyrinth visit, pass the save point and interact with the pillar directly ahead on the main route. Activate it before moving on.
Pain 2
Give Charlotte’s Heart to Sunny: Cross the paired wall spikes, take the left branch to its dead end to trigger the rotating connection, then backtrack across the spikes and take the right branch into the newly aligned route. Going right first leaves the route disconnected.
Suffering 4
Exit the Labyrinth: After recovering the box from the Sister of Mercy, use the rotating octagonal sections. Rotate sections two and three to connect a path to the pillar on section three. Collect before realigning the platforms for the exit.
Pain 3
Exit the Labyrinth: Climb the ladder into the moving-staircase room. On its left, level the two Labyrinth cubes with the platform, draw flame from the fire pillar and use it on the mechanism. Follow the passage behind that pillar. Both cube movement and transferred fire are needed.
Pain 4
Give the Sister of Mercy’s Heart to Sunny: After the Sister of Mercy fight, follow the Labyrinth main passage to the pillar in its centre. A reported early trophy pop is no reason to skip Pain #5.
Suffering 5
Hunt Marlowe: In the exposed Leviathan-beam field, draw the central flame and fire it at the block on the right. Enter that side area and raise the block to expose the pillar. Recover and return the flame to the exit mechanism afterwards. Make a manual save first. This field has no checkpoint; a beam death returns you to your last save.
Pain 5
Reclaim the Genesis Configuration from Bruno: After the 8571 videotape cabinet, complete the painted door by flipping its wall panels into the finished picture. The pillar is immediately beyond the opened door. Finish the painting before leaving this area.
Pistol
Outrun the Chatterer: restore power after finding the flashlight, open the iron gate and take the story pickup.
Shotgun
Find a Way Out of the Graveyard: treat the leg injury after the fall, then inspect the body next to the landing.
SMG
Find a Statue’s Missing Part: upstairs mansion disc safe; from its untouched state press Left, Top, Top, Top, Top. The bag upgrade is here too.
Revolver
Complete the Second Statue: after finding the Statue’s Head, buy from Zora’s second shop for 300 coins.
Assault Rifle
Hunt Marlowe: buy from Zora’s third shop for 450 coins.
Bandage
Automatic recipe
Medkit
Shop recipe
Basic Repair Kit
Shop recipe
Advanced Repair Kit
Shop recipe
Pistol Ammo
Automatic recipe
Shotgun Ammo
Shop recipe
SMG Ammo
Shop recipe
Revolver Ammo
Shop recipe
Assault Rifle Ammo
Shop recipe
Bear Trap
Shop recipe
Fuel Canister
Shop recipe
Lockpick
Shop recipe
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Frequently asked questions
What does the 27-collectible total include?
It counts ten pillars, five firearms and twelve crafting recipes. Backpack capacity upgrades, attachments, treasure and notes are separate categories.
What do the two kinds of pillar increase?
Five Pain pillars increase health capacity; five Suffering pillars increase the Genesis Configuration resource capacity. Activate each artifact before ticking it.
Does a tick mean I earned the trophy?
No. This browser stores personal progress only. Collect every recipe for Librarian and actually craft every item for Artificer; those are different requirements.
Sources & review scope
Checked on 14 October 2026. Official announcements and store listings establish the facts identified above; third-party guides and player reports are named where they are the only source. Video and text sources are credited below; platform-specific claims retain their original scope.
