Independent Fan-Made Survival Horror Wiki · Sources checked 14 October 2026

Collectibles & equipment

Hellraiser: Revival Weapons, Attachment Upgrades, Shop Prices & Crafting Recipes

By the · · PowerPyx firearm, shop and recipe data; boss advice attributed to the linked guides

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Spend coins for the next encounter

  1. Early game: acquire the Pistol and its free Oversized Magazine Release from 9606. Compare the 160-coin Heavy Grain Bullets upgrade with the recipes you still need.
  2. Statue route: take the Shotgun and mansion SMG before buying damage upgrades. The 300-coin Supersonic Bullets purchase is part of PowerPyx’s suggested SMG trophy setup.
  3. Boss preparation: guides recommend the Revolver (300 coins) and Shotgun Dragon Breath Rounds (360 coins). Read the specific fight before spending on a different weapon.
  4. Late route: budget 450 coins for the Assault Rifle and consider the 180-coin AP Rounds for the reported Trickshot method. Keep the weapon if you want the five-firearm trophy, even when it stays in storage.

Compare stock at your current objective, sell treasure, and check attachment slots before buying alternatives. Prices below are credited guide values rather than a live shop feed.

All five firearms and their acquisition objectives

All five firearms: objectives, pickups and purchase costs (PowerPyx)
FirearmAcquisition route
PistolOutrun the Chatterer: restore power after finding the flashlight, open the iron gate and take the story pickup.
ShotgunFind a Way Out of the Graveyard: treat the leg injury after the fall, then inspect the body next to the landing.
SMGFind a Statue’s Missing Part: upstairs mansion disc safe; from its untouched state press Left, Top, Top, Top, Top. The bag upgrade is here too.
RevolverComplete the Second Statue: after finding the Statue’s Head, buy from Zora’s second shop for 300 coins.
Assault RifleHunt Marlowe: buy from Zora’s third shop for 450 coins.

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  • Pistol

    Outrun the Chatterer: restore power after finding the flashlight, open the iron gate and take the story pickup.

  • Shotgun

    Find a Way Out of the Graveyard: treat the leg injury after the fall, then inspect the body next to the landing.

  • SMG

    Find a Statue’s Missing Part: upstairs mansion disc safe; from its untouched state press Left, Top, Top, Top, Top. The bag upgrade is here too.

  • Revolver

    Complete the Second Statue: after finding the Statue’s Head, buy from Zora’s second shop for 300 coins.

  • Assault Rifle

    Hunt Marlowe: buy from Zora’s third shop for 450 coins.

Personal notes only, not connected to your game or account. Clearing browser data removes saved ticks. Use a separate browser profile for another playthrough.

Zora’s staged upgrade inventory and prices

Stock grows as the story advances, so “second shop” items appear in stages. Coins cannot be farmed and you cannot buy everything, so sell Treasure items at every visit.

Weapons and upgrades sold by Zora (PowerPyx)
WhenItemCoins
First shopPistol Hair Trigger · Pistol Extended Magazine150 · 180
Second shopPistol Heavy Grain Bullets (recommended) · Shotgun Lightweight Forend160 · 150
Second shop, after the Statue’s HandShotgun Extended Mag Tube · SMG Supersonic Bullets (recommended)200 · 300
Second shop, after the Statue’s HeadRevolver · Shotgun Dragon Breath Rounds · Revolver Scope300 · 360 · 250
Second shop, after the Statue’s TongueSMG Drum Magazine · Revolver Internal Frame Weights250 · 150
Third shopAssault Rifle450
Third shop, after the LabyrinthRevolver Fine-Tuned Barrel · Assault Rifle AP Rounds (recommended) · Assault Rifle Steel Slant Brake160 · 180 · 150
Fourth shopAssault Rifle Lightweight Recoil Spring150

The SMG’s Heavy Foregrip is also bought from Zora late in the club section; PowerPyx does not list its price. Recipes and their prices are on the crafting page.

All eleven reported free world attachments

Free attachments and where they are (PowerPyx)
AttachmentWhere
Pistol Oversized Magazine ReleaseGraveyard house safe, code 9606
Pistol 45 Super RoundsDead end south of the campground with the exploding enemy, on the ground
Shotgun Full ChokeShack safe opposite the pagoda; needs a lockpick
SMG Laser PointerSnake room cabinet, code 1952
SMG Linear CompensatorUnderground south-west room after the well; lockpick cabinet
SMG Skeletonized Bolt CarrierWaterfall room, lower floor, suitcase behind the bar
Revolver Hollowpoint RoundsPrivate Rooms cabinet, code 1923
Revolver Overpressure AmmunitionCabinet with code 8571
Assault Rifle Overloaded CartridgesPedestal on the west side of the room, after the blob enemy
Assault Rifle Heavy Lower HandguardKeypad room 1362
Assault Rifle Double Drum MagTable behind the two spinning traps, before the bell

The Linear Compensator follows the three-block well puzzle; it is in the underground south-west lockpick cabinet. The Double Drum Mag is on the table after sliding past two rotating traps during Find and Use the Missing Bell.

Five installed SMG slots for Lord of War

PowerPyx recommends this five-slot SMG setup. Treat it as a trophy checklist, not a tested ranking of the strongest weapon. The magazine and laser option share one checklist row.

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  • Drum Magazine or Laser Pointer

    Alternatives for one slot; not two separate completed slots.

  • Linear Compensator

    Check installed, not merely owned.

  • Heavy Foregrip

    Check installed, not merely owned.

  • Supersonic Bullets

    Check installed, not merely owned.

  • Skeletonized Bolt Carrier

    Check installed, not merely owned.

Personal notes only, not connected to your game or account. Clearing browser data removes saved ticks. Use a separate browser profile for another playthrough.

If the trophy does not register with the Drum Magazine, PowerPyx reports switching that slot to the free Laser Pointer. This is a reported workaround; check all five installed slots in your own build.

All twelve crafting formulas, acquisition points and prices

Crafting recipes, ingredients and where to buy them (PowerPyx)
RecipeIngredientsCostWhere
Bandage3 Cloth + 1 ChemicalsFreeKnown from the start
Pistol Ammo3 Scraps + 2 GunpowderFreeWith the pistol
Medkit2 Cloth + 4 Herbs + 1 Chemicals200 coinsFirst shop · Get to Safety
Lockpick3 Scraps + 3 Coils120 coinsFirst shop · Get to Safety
Basic Repair Kit1 Scraps + 1 Cloth + 2 Coils120 coinsFirst shop · Get to Safety
Advanced Repair Kit2 Scraps + 1 Cloth + 1 Chemicals + 2 Coils180 coinsSecond shop · Open the Gate to Charlotte
12-Gauge Ammo Pack (shotgun)3 Scraps + 1 Cloth + 3 Gunpowder + 1 Chemicals220 coinsSecond shop · Open the Gate to Charlotte
9mm Ammo Pack (SMG)2 Scraps + 3 Gunpowder + 2 Coils140 coinsSecond shop, after the Statue’s Hand · Find a Way to Exit the Mansion
Bear Trap3 Scraps + 2 Coils120 coinsSecond shop, after the Statue’s Tongue · Complete the Final Statue
Fuel Can2 Scraps + 3 Chemicals180 coinsSecond shop, after the Statue’s Tongue · Complete the Final Statue
.357 Ammo Pack (revolver)2 Scraps + 4 Gunpowder + 1 Chemicals180 coinsThird shop · Hunt Marlowe
7.62 Ammo Pack (assault rifle)4 Scraps + 4 Gunpowder200 coinsThird shop, after the Labyrinth / Hellchains · Get to Marlowe

All twelve are available by the third shop, so Librarian can be finished there. Materials are finite and crate contents are random, so craft one of each expensive item (bear trap, fuel can) for Artificer and no more. Check your own crafting menu before committing.

Record recipes obtained and items crafted independently

This uses the same saved recipe progress as the dedicated crafting guide. Buying a recipe never automatically ticks Crafted once. Review your ticks after loading an older game save.

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  • Bandage

    Automatic recipe

  • Medkit

    Shop recipe

  • Basic Repair Kit

    Shop recipe

  • Advanced Repair Kit

    Shop recipe

  • Pistol Ammo

    Automatic recipe

  • Shotgun Ammo

    Shop recipe

  • SMG Ammo

    Shop recipe

  • Revolver Ammo

    Shop recipe

  • Assault Rifle Ammo

    Shop recipe

  • Bear Trap

    Shop recipe

  • Fuel Canister

    Shop recipe

  • Lockpick

    Shop recipe

Personal notes only, not connected to your game or account. Clearing browser data removes saved ticks. Use a separate browser profile for another playthrough.

Frequently asked questions

Where do I get all five firearms?

Find the Pistol in the story, the Shotgun at the graveyard landing and the SMG in the mansion safe. Buy the Revolver for 300 coins and the Assault Rifle for 450 from Zora as her stock unlocks.

Is every attachment bought from Zora?

No. Eleven free world attachments are listed here, including upgrades in the 9606, 1952, 1923, 8571 and 1362 locked rooms. Check the matching slot before buying an alternative.

How do I track the twelve crafting recipes?

Use the two-column recipe tracker: Recipe obtained and Crafted once are saved independently. If browser storage is unavailable, the checklist still works for the current visit.

Sources & review scope

Checked on 14 October 2026. Official announcements and store listings establish the facts identified above; third-party guides and player reports are named where they are the only source. Video and text sources are credited below; platform-specific claims retain their original scope.

  1. PowerPyx: all collectible locations (27 trophy collectibles)
  2. PowerPyx: 100% walkthrough, 8 October 2026
  3. PowerPyx: trophy guide and roadmap, 8 October 2026
  4. TheGamer: how to beat Charlotte
  5. TheGamer: how to beat the Sister of Mercy