Spend coins for the next encounter
- Early game: acquire the Pistol and its free Oversized Magazine Release from 9606. Compare the 160-coin Heavy Grain Bullets upgrade with the recipes you still need.
- Statue route: take the Shotgun and mansion SMG before buying damage upgrades. The 300-coin Supersonic Bullets purchase is part of PowerPyx’s suggested SMG trophy setup.
- Boss preparation: guides recommend the Revolver (300 coins) and Shotgun Dragon Breath Rounds (360 coins). Read the specific fight before spending on a different weapon.
- Late route: budget 450 coins for the Assault Rifle and consider the 180-coin AP Rounds for the reported Trickshot method. Keep the weapon if you want the five-firearm trophy, even when it stays in storage.
Compare stock at your current objective, sell treasure, and check attachment slots before buying alternatives. Prices below are credited guide values rather than a live shop feed.
All five firearms and their acquisition objectives
| Firearm | Acquisition route |
|---|---|
| Pistol | Outrun the Chatterer: restore power after finding the flashlight, open the iron gate and take the story pickup. |
| Shotgun | Find a Way Out of the Graveyard: treat the leg injury after the fall, then inspect the body next to the landing. |
| SMG | Find a Statue’s Missing Part: upstairs mansion disc safe; from its untouched state press Left, Top, Top, Top, Top. The bag upgrade is here too. |
| Revolver | Complete the Second Statue: after finding the Statue’s Head, buy from Zora’s second shop for 300 coins. |
| Assault Rifle | Hunt Marlowe: buy from Zora’s third shop for 450 coins. |
Enable JavaScript to save ticks in this browser. The reference list works without it.
Pistol
Outrun the Chatterer: restore power after finding the flashlight, open the iron gate and take the story pickup.
Shotgun
Find a Way Out of the Graveyard: treat the leg injury after the fall, then inspect the body next to the landing.
SMG
Find a Statue’s Missing Part: upstairs mansion disc safe; from its untouched state press Left, Top, Top, Top, Top. The bag upgrade is here too.
Revolver
Complete the Second Statue: after finding the Statue’s Head, buy from Zora’s second shop for 300 coins.
Assault Rifle
Hunt Marlowe: buy from Zora’s third shop for 450 coins.
No matching items. Clear the filter to see the full list.
Personal notes only, not connected to your game or account. Clearing browser data removes saved ticks. Use a separate browser profile for another playthrough.
Zora’s staged upgrade inventory and prices
Stock grows as the story advances, so “second shop” items appear in stages. Coins cannot be farmed and you cannot buy everything, so sell Treasure items at every visit.
| When | Item | Coins |
|---|---|---|
| First shop | Pistol Hair Trigger · Pistol Extended Magazine | 150 · 180 |
| Second shop | Pistol Heavy Grain Bullets (recommended) · Shotgun Lightweight Forend | 160 · 150 |
| Second shop, after the Statue’s Hand | Shotgun Extended Mag Tube · SMG Supersonic Bullets (recommended) | 200 · 300 |
| Second shop, after the Statue’s Head | Revolver · Shotgun Dragon Breath Rounds · Revolver Scope | 300 · 360 · 250 |
| Second shop, after the Statue’s Tongue | SMG Drum Magazine · Revolver Internal Frame Weights | 250 · 150 |
| Third shop | Assault Rifle | 450 |
| Third shop, after the Labyrinth | Revolver Fine-Tuned Barrel · Assault Rifle AP Rounds (recommended) · Assault Rifle Steel Slant Brake | 160 · 180 · 150 |
| Fourth shop | Assault Rifle Lightweight Recoil Spring | 150 |
The SMG’s Heavy Foregrip is also bought from Zora late in the club section; PowerPyx does not list its price. Recipes and their prices are on the crafting page.
All eleven reported free world attachments
| Attachment | Where |
|---|---|
| Pistol Oversized Magazine Release | Graveyard house safe, code 9606 |
| Pistol 45 Super Rounds | Dead end south of the campground with the exploding enemy, on the ground |
| Shotgun Full Choke | Shack safe opposite the pagoda; needs a lockpick |
| SMG Laser Pointer | Snake room cabinet, code 1952 |
| SMG Linear Compensator | Underground south-west room after the well; lockpick cabinet |
| SMG Skeletonized Bolt Carrier | Waterfall room, lower floor, suitcase behind the bar |
| Revolver Hollowpoint Rounds | Private Rooms cabinet, code 1923 |
| Revolver Overpressure Ammunition | Cabinet with code 8571 |
| Assault Rifle Overloaded Cartridges | Pedestal on the west side of the room, after the blob enemy |
| Assault Rifle Heavy Lower Handguard | Keypad room 1362 |
| Assault Rifle Double Drum Mag | Table behind the two spinning traps, before the bell |
The Linear Compensator follows the three-block well puzzle; it is in the underground south-west lockpick cabinet. The Double Drum Mag is on the table after sliding past two rotating traps during Find and Use the Missing Bell.
Five installed SMG slots for Lord of War
PowerPyx recommends this five-slot SMG setup. Treat it as a trophy checklist, not a tested ranking of the strongest weapon. The magazine and laser option share one checklist row.
Enable JavaScript to save ticks in this browser. The reference list works without it.
Drum Magazine or Laser Pointer
Alternatives for one slot; not two separate completed slots.
Linear Compensator
Check installed, not merely owned.
Heavy Foregrip
Check installed, not merely owned.
Supersonic Bullets
Check installed, not merely owned.
Skeletonized Bolt Carrier
Check installed, not merely owned.
No matching items. Clear the filter to see the full list.
Personal notes only, not connected to your game or account. Clearing browser data removes saved ticks. Use a separate browser profile for another playthrough.
If the trophy does not register with the Drum Magazine, PowerPyx reports switching that slot to the free Laser Pointer. This is a reported workaround; check all five installed slots in your own build.
All twelve crafting formulas, acquisition points and prices
| Recipe | Ingredients | Cost | Where |
|---|---|---|---|
| Bandage | 3 Cloth + 1 Chemicals | Free | Known from the start |
| Pistol Ammo | 3 Scraps + 2 Gunpowder | Free | With the pistol |
| Medkit | 2 Cloth + 4 Herbs + 1 Chemicals | 200 coins | First shop · Get to Safety |
| Lockpick | 3 Scraps + 3 Coils | 120 coins | First shop · Get to Safety |
| Basic Repair Kit | 1 Scraps + 1 Cloth + 2 Coils | 120 coins | First shop · Get to Safety |
| Advanced Repair Kit | 2 Scraps + 1 Cloth + 1 Chemicals + 2 Coils | 180 coins | Second shop · Open the Gate to Charlotte |
| 12-Gauge Ammo Pack (shotgun) | 3 Scraps + 1 Cloth + 3 Gunpowder + 1 Chemicals | 220 coins | Second shop · Open the Gate to Charlotte |
| 9mm Ammo Pack (SMG) | 2 Scraps + 3 Gunpowder + 2 Coils | 140 coins | Second shop, after the Statue’s Hand · Find a Way to Exit the Mansion |
| Bear Trap | 3 Scraps + 2 Coils | 120 coins | Second shop, after the Statue’s Tongue · Complete the Final Statue |
| Fuel Can | 2 Scraps + 3 Chemicals | 180 coins | Second shop, after the Statue’s Tongue · Complete the Final Statue |
| .357 Ammo Pack (revolver) | 2 Scraps + 4 Gunpowder + 1 Chemicals | 180 coins | Third shop · Hunt Marlowe |
| 7.62 Ammo Pack (assault rifle) | 4 Scraps + 4 Gunpowder | 200 coins | Third shop, after the Labyrinth / Hellchains · Get to Marlowe |
All twelve are available by the third shop, so Librarian can be finished there. Materials are finite and crate contents are random, so craft one of each expensive item (bear trap, fuel can) for Artificer and no more. Check your own crafting menu before committing.
Record recipes obtained and items crafted independently
This uses the same saved recipe progress as the dedicated crafting guide. Buying a recipe never automatically ticks Crafted once. Review your ticks after loading an older game save.
Enable JavaScript to save ticks in this browser. The reference list works without it.
Bandage
Automatic recipe
Medkit
Shop recipe
Basic Repair Kit
Shop recipe
Advanced Repair Kit
Shop recipe
Pistol Ammo
Automatic recipe
Shotgun Ammo
Shop recipe
SMG Ammo
Shop recipe
Revolver Ammo
Shop recipe
Assault Rifle Ammo
Shop recipe
Bear Trap
Shop recipe
Fuel Canister
Shop recipe
Lockpick
Shop recipe
No matching items. Clear the filter to see the full list.
Personal notes only, not connected to your game or account. Clearing browser data removes saved ticks. Use a separate browser profile for another playthrough.
Frequently asked questions
Where do I get all five firearms?
Find the Pistol in the story, the Shotgun at the graveyard landing and the SMG in the mansion safe. Buy the Revolver for 300 coins and the Assault Rifle for 450 from Zora as her stock unlocks.
Is every attachment bought from Zora?
No. Eleven free world attachments are listed here, including upgrades in the 9606, 1952, 1923, 8571 and 1362 locked rooms. Check the matching slot before buying an alternative.
How do I track the twelve crafting recipes?
Use the two-column recipe tracker: Recipe obtained and Crafted once are saved independently. If browser storage is unavailable, the checklist still works for the current visit.
Sources & review scope
Checked on 14 October 2026. Official announcements and store listings establish the facts identified above; third-party guides and player reports are named where they are the only source. Video and text sources are credited below; platform-specific claims retain their original scope.
